Talk:Final Fantasy Mystic Quest

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Good articleFinal Fantasy Mystic Quest has been listed as one of the Video games good articles under the good article criteria. If you can improve it further, please do so. If it no longer meets these criteria, you can reassess it.
Article milestones
August 4, 2006Good article nomineeListed
November 7, 2006Featured topic candidatePromoted
April 12, 2008Good article reassessmentKept
June 24, 2008Featured topic removal candidateDemoted
Current status: Good article
edit·history·watch·refresh Stock post message.svg To-do list for Final Fantasy Mystic Quest:

  • expand music, characters section
  • cite gameplay, plot and setting sections with game manual
  • sales figures?
  • copyedit
  • Get to FA
  • Interview
  • Possibly mention the community ROM hack that makes the game more difficult in line with other Final Fantasy games?

Initial comments[edit]

This was released as Final Fantasy USA in Japan. Whether or not this indicates a low opinion of Americans by Square or Japanese culture is beyond my expertise. I've seen it speculated before that it was a cheapshot at American gamers as not being intelligent enough that they need easy RPG titles, but I haven't seen any evidence or "slip of the tongue"-like quotes by Square executives documented to back this up. --I am not good at running 03:56, 12 Mar 2005 (UTC)

The game was originally made for the US audiance (yes, this was because we were assumed suckier gamers than the Japanese), and the 'USA' naming trend is usual for a game that was made for the US market when released in Japan, such as Super Mario Bros. USA (our version of Super Mario Bros. 2; which, coincidentally, was made because the original SMB. 2 was deemed too hard for the US market). MardukZero 00:22, 28 May 2005 (UTC)

I do not consider it an insult, because of the lack of RPG's released in the NES era, US Gamers were not used to the games and did badly at them because the few that were released were aimed at those who played RPGs before. In the SNES era, RPGs began to become more common, but many of them were altered to be easier, so, US Gamers would be bad at RPGs, Mystic Quest would be easy enough for them and there you go. --FlareNUKE 07:42, 20 November 2005 (UTC)

  • I've always wondered if square didn't release certain games in the US because they thought we were "baka-gaijin" (Stupid barbaric foreigners). I was in High school at the time Square decided to exclude US gamers from some of their best games, and in a class I took, they actually showed us a video on the prevalence of racism in japan, and their contemptuous view of outsiders. I was pretty offended at the time, but looking back, it may not have been what it seemed. For instance the average US gamer really could have been younger than the average Japanese gamer. --SCooley138 20:30, 25 July 2006 (UTC)
  • Guys. This has nothing to do with racism. RPGs were always HUGE in Japan, yet mostly failed in the west. Take Dragon Quest, for example. It was the biggest thing in Japan. Dragon Quest was a frickin' way of life. But what happened when Nintendo tried to export the game to our shores? It bombed. Badly. They were stuck with tons of copies that they had to give away in Nintendo Power promotions. The first Final Fantasy did a bit better, but not that much. How many so-called FF fans out there have never even tried the original one on the NES? So if you were a japanese exec faced with this, how would you react? "Oh, I see. America doesn't play RPGs. How else could we explain how the juggernaut that Dragon Quest is failed so miserably? Let's give 'em action games then." Japan isn't to blame for the lack of console RPGs in the 8 and 16 bit era. We are. So it's fully understandable why Enix and Square decided to play it safe back then. That's why they dumbed down FFIV and created Mystic Quest "just for us". They were testing the market. --Dez26 15:25, 11 April 2007 (UTC)
  • It's true. If more RPGs were imported, they just would have failed in the market again. The majority of USA players just didn't like RPGs because they weren't used to them. It's only today that people miss those games that were never translated. user:guruclef

What you're saying is true of console RPGs. PC RPGs were enormous in the 80s. PC gamers in the US were generally older and more patient than console players. Schoop (talk) 14:14, 21 May 2008 (UTC)

Final Fantasy Mystic Quest[edit]

Where does the following passage come from?:

A young boy is charged with a mystic quest to save Earth. He is the Knight chosen by an ancient prophecy and must travel the Earth in search of the four crystals. Once these crystals are restored, power and peace may reign from earth again. The vile four have stolen the crystals from the Focus Tower and are draining their power. They have divided the world behind four doors and locked all four doors of the Focus Tower while escaping with the keys. The knight foretold of the prophecy, Benjamin, must search the world and find the missing crystals before it is too late.

Can it be found with the Final Fantasy Mystic Quest video game?

Best wishes,


It can't be word for word from the game because that would be a copyright violation. --ZeWrestler 21:19, 6 Jun 2005 (UTC)

Thank you[edit]

Thanks for clearing that up.

Best wishes,


Saga III as opposed to Seiken Densetsu[edit]

Someone had previously edited this article to state that it is similar to Seiken Densetsu. Actually, the game doesn't play much like it, and is strikingly similar to a different game in the Squeenix lineup titled "Final Fantasy Legend III" or, "Saga III". In fact, Mystic Quest in all appearances seems to be directly built off a slightly modified SagaIII game engine. While an entire segment in the article itself would be too long, I think it would serve the interests of the public to demonstrate here a number of the things identical (and the differences too)

Identical (or slightly updated)

  • A large number of both in-battle and out-of-battle character sprites are taken directly from Saga III. Most of the enemy sprites (check out the Scorpion) and most of the overworld "location" icons (check out the Cave, for an example of that).
  • At the outset of a battle, the game provides fight, run and auto.
  • The battle perspective is identical. During battle, the characters are shown as small sprites walking continuously towards an enemy that is much larger than it, and the character pops forward momentarily to attack, followed by an "attack animation" of a sword swing, axe fall, etc. A box on the bottom tells the action, followed by a small number representing damage falling down on the enemy. Enemy selection is shown as a square box, and you push upwards to select all. This is identical on both games.
  • The movement in towns and dungeons is identical, moving exactly one "tile" with any direction push, and when you push B, your character makes a "jump" sound and jumps exactly two tiles.
  • You can set any auxiliary character to autoattack from the outset.


  • Overworld movement is different, moving from node to node instead of freely.
  • The ability to change classes (in fact, classes themselves) has been completely removed
  • The storyline (of course)
  • Menus, menu selection icons and item management have been significantly "dumbed down"
  • The addition of the ability to swing the sword/axe/bomb outside of battle.
  • No more random battles, replaced by the monster icons- in SaGa III, monster icons were used primarily for bosses.

Doom127 05:32, May 1, 2006

Feel free to add to the article on these accounts. Be bold! ~ Hibana 17:17, 1 May 2006 (UTC)

Questioning Some information on the "Dark King" final Boss[edit]

Quote: "Through a glitch, enormous damage can be dealt to him with the Cure spell, enough to kill him in three hits, which causes him to not have a chance to fight in his 4th form."

It is a known fact that in all final fantasy games, "undead/demon/etc." enemies are usually damaged by cure and life spells, as well as the cure, life, pheonix down, and elixir items.

While the amount of damage it causes is admittedly suspect, I would be inclined to believe that since the final boss is an undead/demon, having the cure spell damage him would be intentional.

Can anyone give more information to clarify this? Is it merely the excessive amount of damage that was unintentional? —The preceding unsigned comment was added by (talkcontribs) .

We would need some source for that, indeed. You can add a {{citation needed}} after the "glitch" to make people search for a source. -- ReyBrujo 17:06, 17 June 2006 (UTC)
It's probably a glitch. Cast it on him twice in a role, and the second time he'll be healed for all the damage that was lost. I wasn't able to win the battle with the glitch alone. Tcaudilllg 23:05, 24 July 2007 (UTC)

Redoing Battles[edit]

Please note, that redoing battles isn't exactly a fresh start. If spells were used in the battle and the hero's team was defeated, and they decided to redo the battle after the defeat, the used magic is not restored for the restart of the battle. Whether this is a glitch or not I'm not sure but if you don't believe me try it yourself if you can. --Localhost 06:33, 3 July 2006 (UTC)


I promoted. Well done. — Deckiller 07:01, 4 August 2006 (UTC)

Zelda rumor[edit]

Is this important enough for a mention? At this point I strongly suspect that the only reason it's even considered a rumor is because it was propogated through Wikipedia, its mirrors, and forums (where people ask about the rumor after apparently reading about it here), since these are the only kinds of sites I have seen concerning this. Additionally, unless it was put into print or something (like the Sonic/Tails SSBM hoax) it doesn't seem very notable. YoBub 19:30, 24 September 2006 (UTC)

I agree. Go ahead and delete it. --Tristam 03:58, 25 September 2006 (UTC)

"Mystic Quest" redirect[edit]

Until just now, Mystic Quest redirected here and this page had a disambiguation link to Final Fantasy Adventure at the top. I've changed that, since "Mystic Quest" (just those two words without anything else) was never the actual title of this game anywhere in the world, but it was the title of the other game in Europe. I've put a corresponding link at the top of the other article. Ou tis 00:15, 21 April 2007 (UTC)

I'm changing your edit back. Mystic Quest is the name of the European version of Final Fantasy Adventure. In Japan, Final Fantasy Mystic Quest is called "Final Fantasy USA Mystic Quest" and in europe, called "Mystic Quest Legend". This is the English wikipedia, not the 'European wikipedia' and most people worldwide recognise this game as Mystic Quest, so I'm reverting. --Ryu-chan (Talk | Contributions) 15:07, 5 June 2009 (UTC)
Hmm, not sure why this has taken me so long...Your comment misses the point. Whether this is the American, British or European Wikipedia (it is none of the above - it is the English, i.e. English-language, Wikipedia) is irrelevant. What matters is what the games were called, and this SNES game was never, in any part of the world, called "Mystic Quest". Final Fantasy Adventure, on the other hand, was. Ou tis (talk) 14:00, 7 October 2009 (UTC)
That's not the point of redirects though. If someone types in "Mystic Quest", they are more likely looking for this game. Even beyond that though, all versions of this game have "Mystic Quest" in the title, whereas FFA there's only one version; however, now looking at FFA's page I see that it calls it simply "Mystic Quest" and if that's true, then Ou Tis is right. If it's actually "Mystic Qeuest Legend" then it should be changed back as Ryu Ematsu said. ♫ Melodia Chaconne ♫ (talk) 14:19, 7 October 2009 (UTC)
To clarify that point (I apologise if I wasn't clear enough before): the Gameboy game is called Final Fantasy Adventure in America and Mystic Quest in Europe; the SNES game is called Final Fantasy: Mystic Quest in America and Mystic Quest Legend in Europe.
As for "the point of redirects", I agree that ceteris paribus it makes sense for the reader to be redirected to what (s)he was most probably looking for. But I don't think that applies here for two reasons. First, I don't think the likelihood is as clear-cut as Ryu Ematsu suggests. Second, there is another factor (ceteres non pares sunt) which trumps the above, namely which game actually had the title "Mystic Quest" in one part of the world, as I said above. By way of comparison (not an exact comparison but the most obvious one I can think of): I suggest that if someone types "1984" then (s)he is probably looking for Nineteen Eighty-Four, the novel, but will be taken to 1984, the year. Quite rightly, there is a prominent link to the former page at the top of the latter; likewise, when I first corrected the redirect back in 2007 I put a corresponding link at the top of the page (both pages, in fact). Ou tis (talk) 14:31, 9 October 2009 (UTC)

I think as long as the explaination is at the tops, it should be okay. --Ryu (Talk | Contributions) 17:52, 16 October 2009 (UTC)

Merge in soundtrack[edit]

Would make a stronger whole article, and lose no information. Judgesurreal777 03:52, 20 May 2007 (UTC)

Fair use rationale for Image:Final fantasy mystic quest.jpg[edit]

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Image:Final fantasy mystic quest.jpg is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in Wikipedia articles constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.

Please go to the image description page and edit it to include a fair use rationale. Using one of the templates at Wikipedia:Fair use rationale guideline is an easy way to insure that your image is in compliance with Wikipedia policy, but remember that you must complete the template. Do not simply insert a blank template on an image page.

If there is other other fair use media, consider checking that you have specified the fair use rationale on the other images used on this page. Note that any fair use images uploaded after 4 May, 2006, and lacking such an explanation will be deleted one week after they have been uploaded, as described on criteria for speedy deletion. If you have any questions please ask them at the Media copyright questions page. Thank you.BetacommandBot 07:17, 4 June 2007 (UTC)

EU name[edit]

I haven't been able to find any sources to back this up, but I'm pretty sure the EU title of Mystic Quest Legend was dropped in later runs of the game, at least in the UK. When I bought The Legend of Zelda: A Link to the Past upon its UK release in November 1992, I bought it bundled with Final Fantasy Mystic Quest; it was packaged with that name. Does anyone know where I might find a source for verification?

I retract this assertion as false; I've recently found my original copy of the game and it was in fact labelled Mystic Quest Legend. James Schlackman (talk) 18:20, 15 August 2010 (UTC)

Also Named Mystic Quest Legend in Australia, i still have my original copy and my original super nintendo. (talk) 04:28, 10 September 2012 (UTC)

No Random Battles?[edit]

This article claims repeatedly that there were no random battles in Mystic Quest. I, however, have distinct recollections of trodding around the forest, for hours on end, close to the beginning of the game, hoping for the random red hat, or the like, so that I could level my characters. There were definitely bad guy sprites in distinct locations, but they didn't do away with random battles entirely. 20:37, 17 October 2007 (UTC)

Nope, there were no random battles -- every single one was either visible, or were part of the 'battlefields'. Maybe you kept entering and exiting an area, but that doesn't mean they weren't all still in the set place (and for the record, the moving enemies of Chrono Trigger and Saga Frontier, etc, aren't random either, Random is like FF -- invisible.) ♫ Melodia Chaconne ♫ 21:45, 17 October 2007 (UTC)
There were areas in the game (I think the Ice pyramid and the volcano) where you couldn't SEE the bad guy sprites until you found a certain item, so it may have seemed like random battles, but they were in fixed locations. Schoop (talk) 14:06, 21 May 2008 (UTC)

Automatic addition of "class=GA"[edit]

A bot has added class=GA to the WikiProject banners on this page, as it's listed as a good article. If you see a mistake, please revert, and leave a note on the bot's talk page. Thanks, BOT Giggabot (talk) 05:38, 10 December 2007 (UTC)

Max Level[edit]

I'm pretty sure the Max Level of this game was around 64 or something. If it is or not, maybe someone should add it, to keep some people from spending over 10 hours (like I 5 years ago) playing it just to make sure what the max level is/was. —Preceding unsigned comment added by (talk) 07:45, 4 January 2008 (UTC)

Max level is actually 41. Takes a huge amount of exp to get from 39 to 40, then one fight to get 41 and just stops there. —Preceding unsigned comment added by (talk) 14:32, 5 March 2011 (UTC)

Bugs within the game.[edit]

This page does not discuss the freezing bugs that some copies of the games encountered. This was mainly due to later revisions of the SNES sound processing unit which Final Fantasy Mystic Quest Carts were incompatible with. The freezing only occured when a certain sound piece was played. (talk) 07:20, 13 February 2008 (UTC)

Good article reassessment[edit]

(See top of page.)

FightingStreet (talk) 22:35, 5 March 2008 (UTC)


Couldn't you name the character any name you wanted? Wikieditor2258 (talk) 18:11, 9 December 2010 (UTC)

Yes, but this is true for many games. ♫ Melodia Chaconne ♫ (talk) 19:10, 9 December 2010 (UTC)


Wasn't actually included with the game, you had to mail away for it using an offer that came with the game. — Preceding unsigned comment added by (talk) 20:35, 18 September 2012 (UTC)